The world of robotics is undergoing a significant transformation, driven by rapid advancements in physical AI. This evolution is accelerating the time to market for new robotic solutions, enhancing confidence in their safety capabilities, and contributing to the powering of physical AI in factories and warehouses.
Announced at GTC, Newton is an open-source, extensible physics engine developed by NVIDIA, Google DeepMind, and Disney Research to advance robot learning and development.
NVIDIA Cosmos launched as a world foundation model (WFM) platform under an open model license to accelerate physical AI development of autonomous machines such as autonomous vehicles and robots.
The latest NVIDIA Omniverse Kit SDK 107 release is another major milestone for robotics applications. It upgrades to OpenUSD version 24.05, along with updates in Python, C++, and Linux ABI. NVIDIA Isaac Sim 5.0 will be developed on top of Kit 107. These enhancements provide significant advances in sensor simulation, language support, and binary compatibility, which can greatly enhance the development of robotics applications.
Whether they are industrial machines or humanoid assistants, AI-driven robots require extensive training, testing, and validation before they can be deployed in the real world. Aggregating heterogeneous data originating from specialized toolsets is the cornerstone of this process, and there are numerous methods available to facilitate the development of robots:
At the heart of every robot is its schema—its data models that define its behavior for completing tasks. Schemas serve as a common interface for storing high-level data and metadata, including the following:

Currently, the robotic ecosystem is disjointed, as developers have to manage multiple data sources for various areas of the robot. Different subsystems of a robot often rely on multiple fragmented data sources, which can be a time-consuming process to connect. Other challenges include the following:
To address these challenges, it is essential to consolidate all data in a unified manner, replicating real-world perception for training, optimizing, and operating robots.
Universal Scene Description (OpenUSD) is key for unifying content from disparate data sources and empowering large-scale simulations. Here are some of the key benefits:
At GTC 2025, NVIDIA introduced the OpenUSD Asset Structure Pipeline for Robotics with Disney Research and Intrinsic AI. This new structure and data pipeline uses best practices within OpenUSD to unify robotic workflows and provide a common language for all data sources.

In Figure 2, left-to-right is workflow and right-to left is component dependencies.
The OpenUSD Asset Structure Pipeline is designed to streamline the preparation and enhancement of robotic assets for simulation and development. This workflow ensures efficient management, optimization, and enhancement while preserving the original integrity and hierarchy of the assets.
By following the OpenUSD Asset Structure Pipeline based on extract, transform, load (ETL), you can seamlessly integrate robotic assets into simulation environments, making it easier to test, refine, and deploy the assets in various applications.
The pipeline supports transformative reshaping of the content structure from source to simulation, enabling large-scale training and optimizations for real-time simulation within runtimes such as NVIDIA Isaac Sim, a reference application for robotic simulation.
It is designed with reusability and modularity in mind, supporting current workflows and future innovations. A single interface layer configured through variant sets unifies the robot asset structure pipeline while providing the flexibility to tailor the asset to the task at hand.
The pipeline uses references to maintain a link to the CAD data source, ensuring that any updates or changes can be pushed or pulled downstream.
It enables scalable synthetic data generation to train physical AI models by transforming structured simulations into photoreal video with new Cosmos world foundation models.
OpenUSD is extremely flexible because its composition engine is domain-agnostic. At its most foundational levels, OpenUSD composes key-value pairs without having to know what those key-value pairs mean in 3D terms. However, this also means that domain-specific considerations must be taken into account when aggregating data in OpenUSD, making OpenUSD standardization critical for ensuring interoperability and data interchangeability
One of the most important of these considerations are the scene units. When working with USD for robots in runtimes such as Isaac Sim, we recommend working with a root layer that has metersPerUnit set to meters, referencing in robots that are already in meters, and using Metrics Assembler to ensure that any environments referenced into the simulation are properly scaled if needed to be in meters. We do not recommend sublayering in any content that is not already in meters.
The Alliance for OpenUSD (AOUSD) will also be exploring more comprehensive approaches for dealing with mixed units and other stage metrics in USD layer stacks. However, such approaches must be considered carefully to meet the following requirements:

The roadmap to evolve OpenUSD for Robotics includes the following efforts:
You can download Isaac Sim today, built on Omniverse, and access NVIDIA Cosmos and NVIDIA Isaac GR00T foundation models on Hugging Face.
Build on your foundational knowledge with free OpenUSD sessions and Learn OpenUSD and Robotics Fundamentals Deep Learning Institute (DLI) courses.
To speed up your work on humanoid robots and industrial robot arms, explore the open-source Isaac GR00T family of models.
Explore new physical AI datasets on Hugging Face, including 400 new SimReady USD assets for physical AI.

To hear more about using OpenUSD for robotics simulation and development, tune into the upcoming OpenUSD Insiders livestream, Wednesday, March 26, at 11:00 AM PDT.
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